World
of Warcraft: Deepwind Dunk
The bi-weekly brawl mode makes a
return to the World of Warcraft in epic fashion this week. Blizzard is known
for changing up the rules pretty frequently and using their wide player base to
see what works. The brawl is actually a latecomer to the massive multiplayer
scene, joining the WoW ranks after similar modes making appearances in the WoW
spin-off Hearthstone and the team shooter Overwatch. Of course, with all the
play styles of these games, the similarities end at the mode itself and the
types of PvP games are drastically different. The one that was just announced
for the 17th through the 24th of August is called Deepwind Dunk and is being
met with much player enthusiasm. This
enthusiasm has been hard to come by lately as many players have already quit
World of Warcraft. The exodus of players
has been felt even here at Accountwarehouse with many players choosing to sell WoW accounts on
their way out.
Deepwind
Dunk is a resource race-style battle. Resource races are best compared to
capture the flag and the brawls are often fun variations on that same concept.
The resources in this instance, unsurprisingly, are balls. Deepwind Dunk is a
brawl based around a game of dunkball, the Warcraft variant of basketball.
Balls have replaced flags as items that are claimable for points, with the
primary goal to be to shoot the ball you are carrying into your opponent’s base
in order to gain points. The ball can either be long shot or dunked, hence the
name.
The first
part of the Deepwind Dunk namesake comes from the fact that it is played in the
Deepwind Gorge. You may have already begun to sense a theme here and that’s
okay because there is one. Because of Deepwind Gorge’s location within Pandera,
this particular area requires characters to be level 90 or above to access it.
So if you are interested in checking out some of the sweet D-ball moves, then
you better have a higher-level character prepared.
Deepwind
Gorge is also the largest of the level 90 brawl arenas, the only one that can
accommodate a full 15 v 15 player spread. This is one of the things that makes
resources races like Deepwind Dunk so much fun to play in Deepwind. Deepwind
Dunk has multiple balls that the team can focus and prioritize on. Coordination
and precision can win you the day, and the more people you have the more
resources to stop your opponent. The larger the team, though, the harder it is
to coordinate. This is what makes Deepwind Dunk as interesting as it is.
How does
someone play Deepwind Dunk to win? There are a lot of strategies and techniques
that work for different builds, so these tips for winning in Deepwind Dunk
should be taken with more than just a pinch of salt. That being said there are
choices you make to increase your chance of winning a match. Or, at the very
least, choices you can make that will make it harder for your opponent to beat
you.
Firstly,
Deepwind Dunk is a tank favor game. You have a much better chance of scoring
points in your opponent’s base if you can survive getting there. Warriors have
an easy time of handling a lot of that damage all while continuing to control
the ball. Warriors would be the most basic option though if you are looking to
getting the hang of how people move in dunkball matches.
In contrast,
if you are playing a rouge, you are going to have a much harder time dealing
with the amount of damage you will be taking and trying to hold onto the ball
at the same time. You are too squishy, and carrying a ball towards where your
enemy is spawning from is going to paint a huge target on your back that your
enemies would have to actively try and miss. Rogues have some potential for
mobility powers which definitely can help when it comes to the need to cover
the distance in Dunkball, but they don’t have the health to back it up.
A good
combination of mobility abilities and tanking is the paladin. Paladins have
abilities that allow them to rush and charge, allowing them to make massive
progress across the map and push enemies away at the same. They also have a
combination of healing abilities and heavy defenses that can keep them alive
while their other abilities are in cooldown. The best part? Deepwind Dunk has
no time limit, so you can truly tank your way through the brawl, taking it slow
and steady to make sure you milk every possible point out of your paladin.
Altogether, thats what makes this class perfect Deepwind Dunk team candidates
if you are looking to rack up a few wins.
The paladin
is not the top recommended class for racking up shots in Deepwind Dunk, though.
No, the highest recommended type of character are the Demon Hunters. The access
to heavy mobility based abilities and attacks will make you both a threat in
combat and momentum. Infernal strikes alone will allow you to become fairly
competitive in Deepwind dunk, but the real edge of the Demon Hunter comes with
the Mighty Leap ability. Especially if you have specced yourself so you can use
Mighty Leap multiple times in row, their will be little standing between your
and your opponents scoring area. On top of that, Demon Hunters have the
versatility in build and potential for damage output that you don’t have to be
carrying the ball to be helping your team. The Demon Hunter also makes prime
ball carrier support, dealing out the hurt so that the opposing team can’t get
near them.
If you don’t
get your fix of dunkball this week, don’t worry. It already has a week of play
announced for November. And between then and now you will surely have a whole
slew of other brawls you can test your skills on before the return of the real
test and tournament of champions, Deepwind Dunk. Remember to keep us in your
hearts while your slamming into those baskets and remember us when your tank is
able to walk straight through your enemies to score the winning point.