New World Leveling Guide
New World
has a lot of competition on the MMORPG front and while creating completely new
and untested concepts is far from safe route, the same can be said for creating
something wholly unoriginal. Meeting in the middle is where high-end
development studios like to land, be innovative enough to keep people
interested without changing so much to polarize the people you are trying to
appeal to. Does New World hit this sweet spot? It might be a bit too early to say
its impact as a whole, but we can take a look at the individual game mechanics
to see how they stack up. While it may be too early to sell New World accounts, I am going to reference the leveling system
specifically to give you a better idea of how it works.
There are
actually technically three different systems that you will have to track while
playing New World. You have your individual character level as is typical in
RPGs but you also have the less typical weapon mastery levels and trade skill
levels. Character levels, or attribute levels, are used gained and used to
increase your base stats. Weapon mastery influences and is influenced by the
weapon you choose to use in combat. Lastly, trade skills will affect the types
of materials you can create as well as their quality.
Each time
you level your character you can choose to put a point in one of the
attributes. With the level cap, you have a total of 71 assignable attribute
points. You need to make sure to invest these points with your desired build in
mind. The attributes you can choose from are Strength, Intelligence, Focus,
Dexterity, and Constitution. Constitution is the attribute that directly
influences your base health. Dexterity has the most influence over your ranged
weapon damage. Focus increases your total mana and how quickly it regenerates.
Intelligence increases the base attack of your magic. Strength influences melee
damage much the same way that Dexterity and Intelligence impact their
respective damage.
So what is
the best way to earn the XP for the attribute levels? There are a few ways and
the good news is many of those ways do have combat so you can double down with
these methods between combat mastery and attribute levels. In fact, one of the
fastest ways to take advantage of mechanics and level both is to always hit
monsters you see other players fighting. Even if you do just one hit you and
the other player both get the full experience, so no one is being griefed and
everyone wins.
Still,
there are many others ways to boost your XP earning and gain those levels.
Logging off inside a settlement, for instance, will guarantee that you have an
XP boost when you sign back in. Building your standing within those sane
settlements will also increase the XP you earn while acting within those areas,
so it is worth investing in your standing. A lesser-known tip would be to take
advantage of the fast travel points you can unlock. The faster you can get
around, the faster you can complete quests and earn XP. Some players also
recommend owning a house and registering in an inn in a separate region, so you
maintain the ability to travel to both.
Additionally,
if you need to specifically level up your weapon mastery and abilities,
PVP-specific quests and tasks will be the fastest way for you to do that. So be
prepared to put the hurt on some of your fellow gamers if you want to master
the weapon of your choice.
Leveling up
your trade skills will also award you base XP along with the trade skill levels
themselves, so again doubling down is a feasible option between the two. There
are three primary ways to level up trade skills, crafting refining, and
gathering. Gathering activities include logging, mining, fishing, harvesting,
and hunting (divided into tracking and skinning in the game). These activities
will allow you to acquire the necessary materials to craft better tools. Those
tools will allow you to gather better, which will essentially come as a
surprise to no one. Refining will allow you to turn the materials you gather
into higher quality and usable materials. Refining includes smelting,
woodworking, leather-working, weaving, and stone cutting. Then you have the
last part of the trade skill cycle, the crafting. Crafting skills include
weapon-smithing, armoring, engineering, jewel-crafting, arcana, cooking, and
furnishing. All of the above skills will contribute to the overall skill and
level of your character.
Leveling
doesn’t come with just the usual attribute buffs in New World, there are quite
a few milestone rewards your character receives for reaching certain levels.
Hitting level 5 gets you a secondary weapon slot. Level 10 will unlock a bag
slot and allow you to dual other players. Level 15 will get you access to your
first house and open third consumable slot along with opening up new quest lines.
Level 20 gets you a bonus ring slot and level 25 will get your character their
fourth consumable slot. Level 30 gets you a new bag slot. Level 35 will give
you access to a second house, which like how many MMOs let you have more than
one house? Seriously, that's good real estate opportunists. Level 40 gets you a
new earing slot, and level 45 gets you another bag slot. Level 50 is when we
hit those high-level rewards, unlocking invasions for you to enjoy. Level 55
will give you access to your third house (wow that’s a lot of houses). Level 60
will unlock the coveted end game content by giving you access to the Outpost
Rush.
Leveling up
should be exciting, but many MMOs are quick to push you to the endgame content
and provide little to chew on in between, leaving the top-tier game content to
the endgame. It’s too early to say if New World does this too, but for the time
being it does certainly seem they have invested a lot in their mid-game content
and provide you with many opportunities to play and enjoy those sections of the
game.