League of Legends
11.15 Patch Notes
It’s that time again, the time
where we talk all about the character buffs, nerfs, and changes that come with
the most recent League of Legends patch. Lots of character changes with the
11.15 patch so we aren’t going to spend a ton of time recapping and get right
to the juicy stuff. You know what League of Legends is and we want to give you
our take on the most recent changes.
We’re always
inclined to start with the nerfs and get the bad news out of the way.
Annie has
been dominating close-up, short-range fights. The devs think it’s a good idea
to lower the ratio on her Q attack. That should reduce her ability to stop
others from challenging her lane.
Aurelion Sol
has pushed the line for elite play which means the devs wanted to slow them
down. They did this by increasing the cooldown of their Q ability. A small
change, but should have the impact they are looking for.
Gwen’s
strength is supposed to be in her raw stat power. So her abilities should be a
little weaker than they were currently. So they took her E ability and reduced
the speed early on, but keeping the threshold that it has later. So if you
think about it generously, its kind of only a partial nerf.
Irelia is
seeing her second nerf in a row, the devs reducing the damage ratio and the
damage reduction that it affords. This is a smaller correction from last patch
in order to find a good place of balance but we are unsure if she will be
seeing a third nerf in the next patch.
Kayle is
seeing a rather firm nerf in the form of a magic resistance reduction. This is
supposed to make her surmountable early game but we are curious to see if such
a heavy-handed change has some unintended consequences down the line.
Sylas is
technically a nerf since overall he is going to be a tad less powerful than he
was before, but the devs are being kind enough to balance it out. The duelist's
W ability will heal less but this is being balanced by increasing the
detonation damage of his Q ability.
Thresh has a
diverse toolkit at his disposal, so the devs thought it could be trimmed back a
bit for the sake of fair and balanced play. The cooldown on his E ability has
been increased to see if that doesn’t slow him down just enough.
Viego is
still seeing some balance issues from his launch that the devs seem to be
struggling to get just right. This is the second update that they have
continued to give him bonus damage against monsters. This is compensation, this
time, for reducing his Q ability in the hopes of making him less solo lane
viable.
Lastly on
the nerf side of things, we have Wukong. Wukong is seeing some serious nerfing
with the reduction of his base health regen. We get why the devs would do this
for balance reasons but you hate to see it happen.
Next, we
have the more optimistic news, if you choose to interpret it that way, the
buffs.
Lots of base
stat tweaking in this patch. First up we have Blitzcrank with a base armor
buff, giving him some serious weight. On top of that we are seeing a damage
increase in his Q ability, so be prepared to see a lot more Blitzcrank.
The devs
want to see more of Caitlyn in the viable marksmen builds, so they are upping
her Q damage ratio in the hopes that it will encourage people to favor the
already viable builds.
Cassiopeia
is seen as having not aged all too well by the devs making her a bit slow in
the modern gameplay. They want to see her be more viable earlier on, so they
upped the damage of her E ability to see if that evens the playing field a
little.
The same goes
for Kennen as well, the devs missing them from the general gameplay. You know
they hate to see one of their characters struggle so they are hoping the Q
damage increase will get Kennen back on the board.
Mordekaiser
has not been holding his own in his lane, which is a bit sad for a big bruiser
like him. The devs are hoping a little bit more bang for his buck when it comes
to overhauling the W ability that he has will do the trick.
Nidalee’s
buff is certainly one of the kinder ones we are seeing this patch, with an
overall health and health gain improvement. The devs want to see her be fierce
and they are hoping to give her a little more padding will help people play
more bravely.
Rell’s buff
is actually a reverted nerf, which isn’t surprising but also isn’t too common
either. Either way, ferromancy is getting back to its old tricks with the
cooldown it used to have and you’ll be seeing players combo with Rell just like
they used to.
Shyvana is
seeing some overall rounded buffs. A decrease in cooldown speed for her Q and
increased damaged ratios are changes the devs feel will help her balance more
while favoring multiple builds for her.
Syndra’s
buff is actually another revert of an earlier patch. The devs thought her Q
ability cost increasing would help but actually caused her too many early game
problems so they changed it back.
Last on the
buff list we have Xayah. Her R ability cooldown is being decreased to prevent
her from holding the rest of the team back if she lags behind. Considerate of
the devs to do that really.
And those
are the buffs and the nerfs in this patch. There is also a new champion
released recently, Akshan, but the release was recent enough that we aren’t
ready to say anything just yet. Be sure to check in to hear our assessment of
the newest LoL champions, changes, and news.
As always, we will be fully stocked with LO Laccounts for sale both before the
season and as the new season begins.